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Appendix: COSMIC HISTORY
The Pilot's unabridged article from his Super Scio
SUPER SCIO #2
We have come down through a long series of universes. All of the more advanced sources seem to be aware of this, most notably the Tibetan scriptures and L. Ron Hubbard's investigations of 1952. However, no one has ever provided a detailed description of the sequence or characteristics of these universes. If we have indeed fallen from a godlike state, then the universes themselves must follow some sort of a dwindling progression and the mechanics of that decay must reflect, on the whole, how we have come to be in the state that we are in.
This document will attempt to sketch out the broad outlines and provide a context which will hopefully support further research. I cannot guarantee that all the information given here is exactly correct. The best I can do is to say that I think it comes reasonably close. But of one thing I am certain, the picture can be no less complex than that presented here. If I have erred, it is on the side of missing things rather than putting too much there. Nothing less would serve to explain the degree to which we have fallen.
Before embarking on an actual discussion of the history, it is important to define my usage of the word "universe" because it is used in many sloppy ways in the field of metaphysics.
By universe, I mean a complete system of space and time. And for this discussion, I mean specifically those large agreed upon universes in which we all have lived.
There is not a one to one mapping between the points in space within one universe and those in another. A universe can have more than one 3 dimensional plane and can also have other 3 dimensional spaces (bubbles or pockets) tied to it. These are all considered to be part of the same universe because there is a mapping of points and there is a correspondence of time and there is a carry over of physical laws. But truly separate universes do not tie together in a direct manner and do not have identical laws. Note that you can setup transfer points between separate universes, but these are arbitrary points linked together without any correlation.
The current universe is one of very strict physical laws and is best characterized as a highly mechanical MEST (Matter/ Energy/ Space/ Time) oriented creation. The immediately preceding universe was one of Magic where physical laws were not quite as solid. Just as the literature of science fiction hints at the flavor of our life in this universe, the literature of fantasy hints at the nature of the Magic universe. But even the magic universe was quite physical and highly structured in its own context. As we work backwards from this universe, we see that each preceding universe was slightly less solid and more conducive to thought until we reach the earliest ones where the Thetan (Spirit / that which thinks) is senior and the physical aspects are trivial things that can be modified by the merest whim.
Let us now go all the way back and set the stage for the entire procession of universes.
2. IN THE BEGINNING
Before anything exists, there can only be nothing, But the preternatural nothingness must have a potential, and that potential must be infinite because an infinity of creations has descended from it. If there had been no potential, then we would not exist, and if the potential had been limited, we would have ground to a halt long ago.
The nothingness exists before all space and time, therefore it is unchanging and may be described as static.
Matter and energy and any other possible forms can only exist within space and time and therefore are second order creations. Counting and the quantification of things are dependent on the existence of things which can be counted, therefore all mathematics and the very concept of quantification is a second order creation. And so the nothingness is above the concept of quantification and is neither few nor many, neither zero nor infinite, it is literally beyond counting.
The nothingness has the potential for thought, but there is nothing to think about until something is created, therefore, the first thought and the first creation must be one and the same, for something must be conceived of to exist. Therefore, the process of thought in its ultimate form, is the process of creation.
Of the four basic components of this universe, namely Matter, Energy, Space, and Time, only Space can be conceived of without reference to any of the other factors. Therefore, the first creation must be space rather than matter, energy, or time.
IN THE BEGINNING, THE ZERO-INFINITE LIFE STATIC CONCEIVED OF SPACE. AND IN THE CONCEPT OF SPACE, IS THE CONCEPT OF SEPARATION. AND THE ONLY THING THERE WAS WHICH COULD BE SEPARATED WAS THE LIFE STATIC ITSELF.
But the basic life static which is the unchanging nothingness is senior to space time and therefore cannot be affected by this separation. It is not made less by it, and therefore it may again separate. And from the view of the basic nothingness, the separations cannot be before or after each other because it is indeed timeless, but from the lesser view of that which is separated, the separated almost statics can conceive that one separated before another and therefore we have time.
And the lesser near-statics are also nothingness with the potential for infinite creation, but they have the experience of time and therefore the experience of what they have created.
Once those who can conceive are separated from the basic nothingness, they then proceed to apply further separations to bring about the creation of existence. A positive and a negative can be pulled out of nothing and the net equation remains the same. 1 - 1 = 0 = 2 - 2 = 0 = 256 - 256 etc. The only difference between these is consideration and consideration is the product of thought. Infinite matter and energy may therefore be generated by thought alone.
SPACE IS THE SEPARATION OF PARTICLES TIME IS THE SEPARATION OF EVENTS IDENTITY IS THE SEPARATION OF THOUGHT
The interposition of distance is necessary for viewing or perceiving anything.
The interposition of time is necessary for emotion. There is no loss without time, nor is there feeling.
The interposition of identity is necessary for consideration. Without identity, all thought is one which is a passive condition of cosmic allness. Therefore, to think about or consider thought, it is necessary to introduce at least a slight separation from all thought and therefor it is necessary to be an individual to some slight degree. Therefore, identity is necessary for self awareness. Furthermore, the Zero-Infinite Life Static is not a self aware unit, instead it is the sum total of all awareness that is or that might be (or might have been). Therefore, it does not judge or intervene, it just IS.
MATTER IS THE CONSIDERATION THAT SOMETHING IS THERE. ENERGY IS THE POTENTIAL FOR SOMETHING TO HAPPEN.
Since the basic nothingness is beyond all limitations of time and space, it may be considered as infinite and eternal from our time/space limited perspective. By its very nature, it will always exceed the highest orders of infinite creation that have been achieved and therefore will always demand the creation of even further infinities of somethingness to balance the nothingness. Therefore, the scope of creation is limitless and eternal. Since the nothingness is always with us, we do not lack for it. Our only lack is for the somethingnesses (those things which are not nothing) which will always fall short of completely balancing the nothingness.
The self aware near-statics which we will call Thetans (thought units) fulfill themselves by an ongoing process of creation. Only when this creative process is blocked or stifled do they become miserable.
Furthermore, the separation itself is only a matter of consideration. The thought beings are still part of the original static and therefore have no need to rejoin it since they never really left it in the first place. The ultimate state of these beings is to be an operating manifestation of the ultimate static and project an infinity of creation to balance the nothingness. All lesser states are therefore at least slightly unpleasant but are maintained in the hope of future creation.
3. THE DANCE OF CREATION
At the highest levels, the self-aware life statics participate in a dance of infinite creation. Here, everything that can be conceived of is created, exchanged, and experienced. Here we have an infinity of universes in constant flux, varying even in the number of dimensions used by each universe. At this level, the individual is himself near infinite, creating and experiencing multiple universes simultaneously and projecting an infinity of personalities, and yet the individual is still individual and separate and distinct from the other individuals who also participate in the dance of creation. And the flux between these individuals is the dance and is the infinity of creation.
This level is the co-existence of static and here each individual is, to all intents and purposes, God. And the only compelling purpose of it all is to continue to add to the richness of creation. And this might well be termed divine and infinite bliss. It is a nirvana, but a nirvana of infinite somethingness rather than nothingness.
But given an infinity of infinities to fill, it becomes mandatory to leave no stone unturned in the search for yet more new and varied creations. In pursuit of this, there is the idea that a new being, freshly separated from the zero-infinite life static, might conceive of new systems of creation, different from those which are already in existence. And so new beings were indeed separated out and did add greatly to the richness of creation.
But the most original creations would stem from beings who were isolated from the existing order and were not tainted by exposure to what the older beings had created. And so there is the concept of isolating a new crowd of individuals within a sort of womb where they can develop on their own.
We are now in such a womb, and the entire series of universes that we have built and inhabited are in this womb. When we have finished our development, we will exit the womb and carry our new systems of creation with us into the dance and begin an infinitely interesting exchange of mockups with the older beings. And someday, eons hence, when we have milked dry every variation of our own systems, and the systems of the older beings, and the endless variations of intermixing the systems, then we will eagerly await the birth of yet another crop of new beings who will bring forth their own set of wonders.
No matter how miserable you might be today, the duration of the misery is short in comparison with eternal bliss. When you have achieved the ultimate godlike state, you will consider the pains of birth a small price to have paid for it.
4. THE WOMB
How is it possible to enclose a group of godlike beings and prevent them from experiencing the vast and interesting body of existing creations? How can you control someone whose merest whim has the power to create and destroy universes?
Initially, since you are dealing with innocent new beings, you can distract them with an interesting object and channel their attention in the direction that you desire. But this does not work for very long, and soon they will begin to look around and be attracted by the fascinating works of the older beings. And with that, the freshness of new unbiased creation would be lost. So something further is needed.
But a god can only trap or limit himself, and at most, he can be aided by the deception and trickery of others. But even in this, the older beings must not be directly involved or they will eventually contaminate the new crowd.
And so the new group of beings must be tricked into conflict among themselves and into building traps for each other. And each one is trapped, not so much by the traps that others laid for him, but by the traps that he laid for others for sooner or later, he will forget one of his own traps and fall into it by mistake.
The general plan is that the new beings will dig themselves into a trap of their own devising. And will sink deeper and deeper into it and eventually will become the effect of their own creation and even forget who they are and how they built the trap in the first place. But in so doing, they will evolve a new system of creation which will be the anatomy of the trap. And eventually, they will begin to dig themselves out, which will require regaining control over the entirety of their creations.
We lie now at the bottom of such a trap, and it might seem that we could never create even a single atom of the physical universe around us. But these abilities will return as we dig ourselves out. And when we exit the womb, each of us will not only have all of the rich and interesting details of Earth at our fingertips, but we will also have the details of the Star Wars like physical universe and the Magic universe, and the numerous universes that came before. We will bring all of this out into the greater society of beings and our rewards will be great. It has been a hard road and will continue to be rough for awhile, but it has worked before and it is the only way to develop in true isolation.
And the older beings will not and cannot intervene. We must dig ourselves out, for it is this which will give us the power over these creations of ours. If the older beings were to step in and rescue us, so to speak, by pulling us out of this trap, they would be stealing from us our richly deserved reward. These are our creations and it is for us to take command over them.
We have been totally isolated for a long time. There was only one external intervention at the very beginning. This was the absolute minimum possible and there have been no others although we have frequently pretended to each other that we were older or higher beings and have even sometimes imitated the actual intervention with the intent of bedeviling and tricking each other.
This one and only bit of external interference consisted of presenting us with a single ultra-complex object which would prejudice us towards conflict and entrapment. This object was the Jewel of Knowledge.
5. THE JEWEL OF KNOWLEDGE
This is the only creation we have ever received from "outside" and it is the only contact we have ever had with the older beings.
There have been many false beginnings of the time track that we have implanted in each other during our trap building frenzy. There have also been many true beginnings of track in the various universes in which we have been engaged. But the jewel of knowledge is the actual first experience for all of us. Each being's attention was directed to it as they separated from the ultimate static and it was so fascinating that all were drawn in and by the time anyone might have felt like looking outward for something else from outside, we had already sunk too low to penetrate the walls of the trap that we had been encouraged to build for ourselves.
The experience of the jewel of knowledge does not have a big sign on it saying that it is the first experience or that it is the beginning of track or the start of time. In fact, it is just the opposite. Incidents that yell loudly about being the beginning do so as a means of trickery and are never actually the first incident. Furthermore, you can't find the jewel of knowledge experience by trying to find the first incident, there are just too many falsely labeled first ones. But once you do spot it, all of the "first" incidents always seem to be later.
Another misleading factor, is that the jewel of knowledge is extremely complex. It is quite possibly the most complex thing we have ever had contact with. And our creations become simpler as we look earlier on the time track. So our expectation would be for the first incident to be very simple. And its not, because it came from outside.
The jewel of knowledge is an object in 17 or more dimensions. It has a diamond like structure, but this extends in a huge number of directions and contains endless faces or facets. It is extraordinarily beautiful and interesting. We have a tremendous problem visualizing it because one of our little traps that we used on each other intentionally blocked our ability to visualize or perceive more that 3 dimensions.
But even before we became blocked on many dimensional structures, the jewel was really too complex for a new innocent being to grasp as a whole. It was intentionally created that way so that we wouldn't simply digest it quickly and then look around for more interesting creations made by the other beings.
The jewel was divided into chambers and we went through each chamber sequentially. Each chamber explained something that was interesting and useful to a new being, and most of the data was correct. Only very slyly and subtly did they work in misleading information that predisposed us towards conflict and entrapment. For there was no way to force us to swallow the jewel, we could only be coaxed into accepting it all by a great show of true knowledge and beauty.
There is no language in the experience of the jewel. We did not have any at that time and they certainly would not teach us one for that would have prejudiced our thinking far too much. Instead, it is all demonstrations using very simple objects. These were simple squares, triangles, circles etc. with many dimensions. We refer to a three dimensional square as a cube and a four dimensional square is called a tesseract by the mathematicians but we lack good words for seven or eight dimensional versions of this shape,. However, an eight dimensional square is still a simple abstract object that would not impart very much of a bias into our own creations.
The jewel's chambers also never show anything that looks like bodies or people. They use nebulous clouds or points of light to represent other beings in the chambers that deal with the interactions of beings.
The demonstrations are generally very simple. For example, one of the early chambers demonstrates how to perceive an object. Looking at things with only one eye open is adequate for a flat two dimensional view but true depth perceptions in three dimensions is best done with two eyes. In a similar manner, looking at a 7 dimensional cube is best done by looking at it from 6 points simultaneously. They don't tell you this, instead they show you. It begins with the vague impression of an object in front of you. Then you feel yourself drawn into putting out more and more points from which to view the object. When you finally get six unique viewpoints (and they mustn't be in the same plane), the object suddenly becomes very real and there is a satisfying feeling. Then they have you put out even more viewpoints and the object becomes thin and unsatisfying again. So you learn to synchronize the number of viewpoints that you use with the dimensions of the object that you are viewing.
Many of the chambers are interesting and helpful in this manner. But a few of them are misleading and treacherous. For example, one of the chambers shows many "beings" participating in creating a collection of objects that are moving around in harmony. The sensation is very pleasant. Then one of the beings begins working contrary to the efforts of the others and the sensation is unpleasant, the harmony is destroyed. So the other beings gang up on the disagreeable one and force him back into agreement and the sensation becomes pleasant again. It is actually a false idea that predisposes you to beating up on anybody who is different and implanting people to force them into agreement.
When we finished going through all of the chambers, we were left with the idea that it is necessary to control and trap others. We were also given the idea that we now had to build something of our own in exchange for the jewel before we had a right to look at any more of the older beings creations. But of course before we finished that, we had dug ourselves in so deeply and trapped ourselves so well that we had lost any hope of reaching outside and were launched on our decent into more and more complex traps of our own making.
6. WE BEGIN THE CREATIVE PROCESS
We left the jewel of knowledge with an enthusiastic desire to create a complex and interesting universe. There were no rules but that it had to be interesting and complex. Even the number of dimensions to be used was unspecified and therein lay the first and ultimate conflict.
It takes time and effort to devise and build an elaborate mockup. And the more dimensions you use, the more time and work is involved. Three dimensions are more complex than two, and four dimensions are even worse, and an entire system of creation had to be built up from scratch. Imitating the 17 dimensions used in the jewel would have been ridiculous for new beings and would have lacked originality besides.
And each of the beings was godlike and had been advised to make his own decisions and go his own way as well as being told to keep others in line (a sure recipe for conflict) and so each chose an arbitrary number of dimensions and began working.
Soon there were some people working on one dimensional systems and some on two or three or four all the way up to about a dozen dimensions with occasional dabbling in even greater numbers of dimensions. And the distribution of beings was fairly even with a bit more working on the lower numbers of dimensions since it was easier and a gradual petering out up towards the higher numbers. And as each being invested more and more time and effort into mockups using a certain number of dimensions, he developed an attachment for that number of dimensions and a vested interest in it.
But fewer dimensions are simpler and the beings who were trying to devise a one dimensional system began to show results early while those who were working on a larger scale were still in the rudimentary stages of invention.
Those one dimensional systems of creation are still with us. One of them is music. The one dimensional "object" (e.g. a sound or musical note) can only go up and down. It moves forward in time, but time is not a dimension in the sense that were are discussing here (we are concerned with dimensions of space). The "object" can have a width and shape in the form of a chord (as opposed to a single note) and there are all sorts of interesting aesthetics in the inter-relationship of many notes moving up an down in a complex work, but it is still motion in only one dimension. The notes can also have a quality as in the sound of a piano Vs that of a violin but this also does not change the number of dimensions just as adding color to a three dimensional world doesn't add an extra dimension.
The fruits of the two dimensional effort encompassed the basic versions of many of our board games such as chess.
As these low dimensioned systems began yielding results, some of the beings working on large numbers of dimensions began to feel that they had too long a runway and switched over to one of the lower groups. But the tendency was to join the 3, 4, or 5 dimensional efforts where there was substantial room for new contributions rather than to join the 1 or 2 dimensional efforts which were already being sewn up so to speak.
And it came about that the 3 dimensional group had more members than any of the others with slightly less in the 4 dimensional group. But there were still quite a few working above 4 dimensions. And because 3 dimensions was simpler than 4 and it had more people working on it, it was fast approaching completion at least in its basic architecture.
The 3s could see that the remaining people working very high dimensions would eventually drop down and work with the 4s (or possibly the 5s). They wouldn't join the 3s because the 3s were nearly done and also because these were diehards who had already stuck with very complex forms and would probably prefer to at least have 4 or 5 dimensions to work in rather than 3. So their estimate was that although the 3s were currently the largest group, they would eventually be outnumbered by the 4s as more and more beings abandoned the higher dimensional efforts.
In a sane society, this would have been fine. There is room for many systems of creation. But they all knew (thanks to the jewel of knowledge) that everyone would have to be beaten into line and settle into one system. And they had a vested interest in continuing with their own mockups in the system that they had devised rather than abandoning it for a 4 dimensional system created by others. Furthermore, they knew that a 4 dimensional system can manipulate and overwhelm a three dimensional system just as someone operating in a 3 dimensional system can crumple up a 2 dimensional painting or sweep a 2 dimensional chess game onto the floor.
All the 3 dimensional group had was a temporary numerical advantage combined with a system that was nearly complete in comparison with the 4 dimensional system. They knew that they would be overwhelmed eventually. So they decided to strike first and so began the reality wars.
7. THE REALITY WARS
This was the longest period in our history and the most extreme conflict we have ever been engaged in. It took place between beings of awesome capabilities who were invulnerable to anything except for the side effects of their own infinitely powerful postulates and decisions. And it took nearly forever for these immortals to wear each other down and finally get everyone beaten into line.
And there is nobody who did not at one time or another fight on every side of this conflict. And there is nobody who did not occasionally say the hell with it all and go off on their own to build universes only to eventually be sucked back into the conflict again. And the fighting of this war as an interesting game was probably as important to us as the issues being fought over, and so the desire of the majority was always to perpetuate the battle rather than to come to some reasonable compromise. And the flavor of the battle was more like that of kids playing a war game where people only rarely suffered any actual harm rather than the horror of humanoid warfare.
But over the long course of time, people did eventually succeed at abberating and controlling and entrapping each other.
In the final stages of the conflict, the 3 dimensional proponents did succeed in laying in mental blocks that interfered with creating or perceiving things with more than 3 dimensions. They could not block out 1 and 2 dimensional capabilities because these are part of 3 dimensional constructions, but they could and did block the use of 4 or more dimensions.
The 4 dimensional crew could not retaliate in kind because to block 3 dimensions would block 4 as well. Instead, they took the only countermeasure possible which was to implant a craving for 4 dimensional mockups.
A single 4 dimensional coin might remedy your cravings for wealth. Since one can't have that, one wants endless 3 dimensional coins because that approaches the condition of a single 4D coin which consists of an infinity of 3D coins layered together along the 4th axis. Consider having a 2D picture of a coin. If you layered enough of those together, you would come close to having a 3D coin. But you never quite make it, its not really the same. So the 3D never really satisfies and you get abberated on the subject of quantity.
This left us in the strange state of being unable to perceive 4 dimensional mockups while at the same time not only reacting to them but also needing them. There is a 4 dimensional component to things such as sexual ecstasy. The very universe we live in, although built of 3 dimensional mockups, has a 4 dimensional thickness which is what makes it so solid and difficult to manipulate. If you hit the wall with your hand and then do a mental mockup of a hand hitting a wall, you will notice a significant difference in the two experiences. If you then mockup thousands of identical hands striking thousands of identical walls, all in parallel, you will notice that the mocked up sensation comes much closer to the real thing. So our current reality does have a 4 dimensional component. It is a thickness consisting of multiple copies of the 3 dimensional reality all sort of glued together and moving as a unit.
To gain some understanding of how this happened, we must look at the early capabilities and aberrations of the beings in this time period.
8. THE EARLY CAPABILITIES AND ABERRATIONS
As to abilities, we are now talking about beings who were virtually unlimited in their ability to create and alter matter, energy, space, and time and who were furthermore capable of being in many places at once and tracking and managing many complex operations at the same time.
But the beings were very limited as to both experience and philosophy. Their thinking was almost of the idiot savant style with tremendous mechanical capabilities but little interest in the meaning of things. The use of symbols and abstractions is something that evolved gradually and it only started to appear bit by bit in this early period.
The earliest communications were simply an exchange of knowingness. You would know that someone else wanted you to come over and look at something they had created. You'd go over and look at it and then decide that they knew that you liked it (or didn't like it). Then they would decide that you knew that they were happy (or unhappy) with the judgment and so you would know that as well. This was soon followed by exchanging simple pictures. But exchanging pictures of abstract symbols as a means of communications only evolved on the eve of the reality wars as the universe building work was approaching completion.
It is in the area of communications that the first aberrations developed. This was due to the influence of the jewel of knowledge which hinted continually that completely free communication was not really such a good idea. This hidden purpose behind this was both to keep the new beings from trying to communicate with things outside of the womb and also to lay the stage for the conflicts and entrapment that was necessary to their development, for people do not fight nor do they get trapped if they are in full communication.
Unlike other aberrations, these early communication aberrations were by choice and they are slightly different for each of us, although the mechanics are the same, because each of us made our own decisions about who and what we didn't feel like communicating with. And here is the road out. Since communication barriers are, at basic, created by choice, they can be pushed through by the simple decision to communicate again without having to unravel the entire maze that we have built on top of them.
In modern times, we see long chains of problems and upsets layered upon each other. And we see harmful acts and guilt and retribution. And these all seem to lie on top of a core of incidents of loss and pain.
But the early beings could not be hurt and at first could not even suffer loss because they could create anything again. And the earliest problems, etc. could obviously not be dependent upon yet earlier ones.
The early aberrations all stem from the communication blocks created willfully based on the advise of the jewel of knowledge. Early problems all stemmed from an unwillingness to communicate or from leaving communications incomplete. Early harmful acts and upsets came about because of the misunderstandings engendered by messed up communications. And then these things began to feed on themselves. This happened during the early universe building period, and during the reality wars, and continues to this day.
And since these are the most basic aberrations, it is possible to address them even on someone walking in off of the street without long preparation, and you can undo their everyday problems as is clearly illustrated by lower level Scientology processing.
But taking apart the original problems that occurred during the basic universe building era has its own difficulty. It is not that these early incidents are painful or hard to face, most of them would be a joke to us now after all that we have been through. The real difficulty is that this early period is almost incomprehensible. You might, for example, have someone who is being a near infinite series of golden pyramids spread out among 20 different universes of varying numbers of dimensions deciding, let us say, to trick a being who is an infinite progression of green and orange carrots into thinking that a right handed space (whatever that is) is really left handed.
And that is the basic anatomy of the earliest aberrations, which came about through the predisposition to not communicate. And then we have the reality wars, with everyone working day and night to try and figure out how to further confuse and abberate and control each other.
This could not be done by implanting commands through energy waves or hypnosis or whatever because the beings could not at this time be affected by force or energy. So these early efforts concentrated heavily on showing you very aesthetic little stories that would trick you into weakening yourself. They might, for example, show you how glorious it would be to fight against overwhelming odds and loose. Or they might show you the nobility of self sacrifice. And then they might encourage you to go ahead and experience these things in some sort of a mocked up universe, And often, you would, because you were hungry for interesting experiences and had not the slight concept that anything could ever really harm you. And all the while, they'd be encouraging you to turn off your own abilities and reduce your horsepower.
None of these things worked very well at first. But eventually, what with continually changing sides, we all eventually fell into traps that we had ourselves designed while playing on the other team. And if enough time had passed for us to have forgotten that we had built a trap, then it might be quite effective against us. And we were just too stupid to fix the traps that we built so that they wouldn't trap their creators.
You wouldn't be bothered by these traps now. They didn't have much more punch than our current TV commercials. Its just hard to conceive of this stuff because the weight of the high powered conditioning used in later universes interferes with our ability to think.
9. THE MIS-ALIGNED SPACES
After the reality wars, we basically settled down to mocking up 3 dimensional universes.
Up to and including this period, there is no single agreed upon universe. Instead, people would mockup universes pretty much at will. Both before and during the reality wars, these universes had varying numbers of dimensions. After the conclusion of the wars, it was 3 dimensional universes all the way, but it was still an infinite variety and complexity with everyone going their own way.
Before the reality wars, people were simply individualistic in what they wanted to mock up. But in the aftermath of the wars, they became quite contrary and disagreeable. They had had one thing jammed down their throat and had been forced into agreement on the point of using 3 dimensions. So now they were going to be as individualistic as possible in all other respects.
This era could be called the mis-aligned spaces because everyone was trying to keep everything as far out of alignment as possible. Or it could be called the mis-aligned agreements or the era of disagreement or whatever.
Putting it in an oversimplified manner, if someone invented fire engines to put out fires, then somebody else would immediately invent fire engines to collect the trash and a third person would invent traveling super fires that searched for fire engines and burnt them up. But it was worse than that. There were the rudimentary forms of language in the sense of meanings being assigned to symbols, and out of contrariness, different or opposite meanings were often assigned to the same symbol so that soon there were language difficulties and great misunderstandings despite the fact that communication was still basically telepathic in nature.
This carried on for a long time, and people fell further and further out of communication with each other. This of course encouraged even more problems, harmful acts, etc. and led to games of entrapment.
The beings were also gradually condensing down and becoming located throughout the entire early period of the track. At the time of the jewel of knowledge, the being was close to omniscient and not really located anywhere in particular except that his attention could be occupied by something as elaborate as the jewel. But the jewel convinced him that he should put some sort of mass or anchor point into the places where he was operating. This was based on the false idea that space was owned and belonged to individuals and so they needed to stake their claim with some sort of mass. Eventually he begins to believe that he is located where his masses are, but he still continues to put out near infinite collections of objects to act as his body so to speak. But his ability to occupy many viewpoints deteriorates and eventually he condenses down to occupying a single location. This deterioration is occurring during the era of the mis-aligned spaces but he doesn't really end up located as a single individual until the agreements universe discussed below.
Again this is an extraordinarily long time period but is not really measurable in human terms. All of these early eras are multi-verses (collections of universes) rather than a single agreed upon universe and time measurements are relative to a universe and tend to be meaningless in situations such as this where time flows at different rates in different universes. Your experience of the time is sequential and you can probably lay out some sort of measuring system for yourself, but different people will have experienced different amounts of time due to being in different places which had different time rates.
Nothing, not even the time rate, was agreed upon consistently in this era. It made it difficult to play games and to communicate. Eventually, everyone came to agree on one thing, which was that some basis for common agreement and consistent operation was necessary. And under the surface, there was still the idea that we should build something together that would be of comparable magnitude to the jewel of knowledge.
Our solution was to build the agreements universe.
10. THE AGREEMENTS UNIVERSE
This is the first of the gigantic agreed upon universes where everybody lived. It was not organized in any fashion except for having an agreed upon set of definitions. It was just a big infinite space into which anyone could project mockups of their choosing.
It was basically a 3 dimensional space and would, of course, contain 3 dimensional mockups, but it was also possible to project additional 3 dimensional spaces sideways of it or to redefine the same location as a number of different 3 dimensional mockups in parallel. For example, let us say that Bill creates a room with a green chair. Steve comes in and agrees with it but then Joe shows up and decides that the chair is blue. Steve and Bill resist this and so the space divides into two parallels separated slightly in a 4th dimension with one space having the green chair and the other one having the blue chair. When a fourth person enters the room, he feels that he can go two ways, either to the room with Bill and Steve and the green chair, or to the room where Joe is sitting in the blue chair.
The basic flaw was in the definitions used. These were definitions of basic things such as good and bad, happy and sad, big and small, etc. The definitions were done as dichotomies - i.e. pairs of opposites. The problem was that, whether due to inexperience or due to more troublesome hints from the jewel, the pairs of definitions did not really line up with each other. For example, there was a definition for good (in the sense of nice) and bad, and there was a different definition for good (in the sense of holy) and evil and the two versions of good did not line up with each other so that it was possible to be good in the holy sense while being quite nasty at the same time. This made for more mis-communication and entrapment.
We designed these definitions ourselves, but we did it in teams. In defining the agreements universe, each team designed one pair of definitions without knowing what the other definitions were going to be. This was considered to be fair since everyone had an equal hand in making this mess. The definition was stated in terms of a simple picture sequence. For example, good/bad was defined by a series of pictures about the good bear and the bad bear. The good bear does this and the bad bear does that. It shows about two dozen pairs of examples of good and bad. Its all very silly and childlike. The charge on these definitions is small but deep and is primarily due to the heavy pressure of enforced agreement and the endless confusions and upsets that occurred during our existence in the agreements universe. The charge on these definitions and their association with childlike mockups is probably why people sometimes have a great distaste for childlike things.
We built these definitions in the mis-aligned spaces and then collected them together. By extreme hard work, we build the definition sequences into a 4 dimensional construction reminiscent of the jewel of knowledge. It was basically a 4 dimensional inverted pyramid golden in color. The inverted pyramid in this case symbolized the narrowing down of many realities into one. Each 3 dimensional pyramid in the 4 dimensional super-pyramid contained one of the many pairs of definitions. Even with true 4 dimensional abilities blocked, it was possible to build a 4 dimensional construction by painstakingly layering together a large series of 3 dimensional constructions. We all promised to agree to and follow these definitions and we all made strong postulates that everyone would be bound by the definitions. This was all done before any of us had seen all of the definitions. Then we all gathered around it and dived into it as a group.
You can spot rushing to get into agreement and going through a golden inverted triangle. There will be a sense of thousands of other beings rushing along with you similar to the sensation of the sperm dream found by early Dianetics. After you pass through the triangle, you get hit with the definitions one after the other beginning with the good and bad bear. When we come out, we are all in a single empty infinite space. The space is light (faintly golden) rather than dark. And then we start creating things.
Death still did not exist, although we were getting pretty good at forgetting things or dropping everything and deciding to go off to the other end of the universe and start over. We were still not interiorized into our creations. But there was a tendency to use the interesting body types created for the agreements definitions as our manifestations rather than using the simple pyramids or spheres that we had used up to this time. But these were not really bodies as we know them now because we flicked them in or out of existence as necessary and were certainly not very bothered if one of them got zapped since we'd just mock up another one.
This time period was long and interesting, but the conflicts gradually got worse and eventually we wound up spending most of our time tricking each other or messing up each other's stuff. Eventually it got so that you couldn't build a complicated aesthetic creation without some practical joker making some weird thing pop up in the middle of it. People got frustrated and began to search for a solution.
The answer was to set up a new universe (since the agreements universe was so messed up) in which each person would have their own separate sub-universe. I.E.. each being would get their own home universe which everyone else was supposed to leave alone.
11. HOME UNIVERSE
This occurs at the mid-point of our existence and in some respects it was the peak of our efforts. By this point, we had gained enough experience to develop very complex and sophisticated mockups, and we had not yet decayed too far. It continues for a long period of wonderful creation and the final collapse of home universe was probably the first big loss that we experienced.
This was actually a collection of individual universes linked together in a higher level space. This higher space was a sort of matrix of gateways leading down into the individual home universes. Early on, it seems like a sort of nebulous corridor with mirrors or thought pools along the walls which lead into the individual universes. However, as time passed, it gradually expanded until it had much the appearance of the night sky full of stars. Except that the "stars" were the gateways into the individual universes and if you went up close to them, these stars might look like big golden balls or even symbols such as a flower or an object hanging in the sky.
It is a mistake to think of this as a single universe with little balls in which each thetan dwelled (there's a later implant which presents it that way). You would enter one of these spheres and find an entire infinite universe. It would be as diverse and complex as the creating thetan (or thetans in the case of agreed upon universes) had chosen to mock up. It would not necessarily share physical universe laws or anything else (except the primary entry point) with the other universes in the matrix. It could also contain further subordinate universes below it.
Besides the individual universes, there were agreed upon universes used for games or meeting places. These were quite numerous and varied. There were also "story" universes, much like movies. These story universes contained sequences of 3 dimensional pictures arranged in a fixed time track that told a story and anyone could go into one of these and enjoy the drama. There was actually quite a bit of aesthetic competition involved, much like the academy awards. But unlike our Hollywood productions, these were built as universes and seemed just as real as our life here on Earth.
The development of the "stars" mockup at the top level is probably due to the problem of managing an ever growing number of entry points. Just lining the entry points up along the sides of a tunnel is too inefficient. So we expanded the top level outward and started arranging the entry points in a 3 dimensional space. Without a wall to place them against, an oval thought pool is better mocked up as a sphere. And so we have a sea of "stars" at the top level.
Within the individual universes, it became common practice to bring this top level display of "stars" into view in the surrounding sky.
12. THE PENALTY UNIVERSES OF THE HOME UNIVERSE ERA
The home universe matrix had been built to keep people from messing up each other's creations. As such, it was a bit like sending the children to their rooms because they are fighting. But this only works if you can keep them out of each other's home universes, and without any means of enforcement, it was not long before pranksters were sneaking into each others spaces and making trouble again.
And so we came up with the idea of punishing people for breaking the rules. Everyone agreed that this was a good idea and intended it purely for use on the bad guys. Nobody expected that it would be used on them. It was the typical stupidity that has carried us ever deeper into this trap.
But we were still immune to force and there was little that one individual could do to another. However, by working as a group, it was possible for us to build a complex series of sub-universes that would at least make somebody feel uncomfortable and unhappy for a little while. And so we created the penalty universes.
These penalty universes laid in the idea of descending down through a scale of emotions beginning with a high exhilaration and working down through anger, fear, etc. The scale is the emotional tone scale observed by L. Ron Hubbard in the early days of Dianetics and extensively researched and documented by him in 1951. And everybody is going up and down that scale to this day, but it is arbitrary and has no other reason for existence save that we picked this pattern (almost at random) to use in building these penalty universes.
A thorough discussion of the penalty universes needs it own book. For now, let us just say that they were full of all sorts of interesting symbols and body types which caught your interest combined with all sorts of new degrading ideas such as sex and eating which were presented to the person as interesting goals to pursue. Since these were actual universes that you went through, the experience was real, and yet it was all carefully orchestrated and twisted to give you experiences which would convince you of all sorts of ridiculous and abberative ideas (such as needing to eat) which later became part of our everyday lives.
At first, these penalty universes hardly bothered us at all. And they were not very effective at reducing the amount of mischief being done. But we kept tossing each other into them for an extraordinarily long time and eventually we became quite compulsive about dramatizing the arbitrary and degraded ideas that they presented.
13. THE FALL OF HOME UNIVERSE
Throughout the home universe era, we built game playing universes in which people could complete with each other. But there was always a desire for rougher, tougher games. And there was always the sticky problem of keeping people from sneakily overriding the rules and cheating. Since beating others at the various games had considerable status attached to it, this became an area of considerable interest and importance.
And so eventually we tried to build a powerful and constraining game. And to achieve this, we build the Games universe and for a playing field, we built the original Earth. And it is not a matter of chance that we are living on a copy of that world. It is a commonly used planetary design because of its history. And because it was involved in the fall of home universe, it is known to be a disturbing and restimulative place. So any time a prison or dumping ground for undesirables is needed in this galaxy, they go looking around for a copy of the original Earth. There are probably thousands of them among the millions of planets circling the stars of the Milky Way and any decent sized space empire would have at least one somewhere within its borders.
But the original Earth itself was a nice and interesting mockup. After all, it was built as the ultimate game rather than as a prison or a nasty place.
We played this game endlessly. It was a subtle and complex version of the child's game where the rock can break the scissors and the scissors can cut the paper but the paper can cover the rock. Except that it was played with a huge variety of "identities" and endless complex interrelations between them. These identities were things like the "Ruler" and the "Scientist" and the "Artist" etc. But identity is not a good term for this since many different individuals would put on these packages of characteristics. So we will use the Scientology term "Valence" (a package of personality characteristics) to describe these.
And this "Valence Game" was quite subtle despite the simplicity of the rules. Each of the valences had a strict series of privileges, duties, and constraints in relationship to each of the other valences. But a character playing one valence might pretend to be another. For example, an assassin might pretend to be a concubine and assassinate the ruler.
It was quite popular and eventually championship games even had crowds of spectators and commentators peering down from the top level of the home universe matrix.
The real liability of this game was the use of high powered conditioning to implant the form and constraints of the identities or "valences" that were used to play the game on the original earth. This was intended to make the game more interesting and prevent cheating. But it lead to the building up of "mass" on these valences and eventually it lead to our downfall.
Unlike other universes, the Games universe had a complex series of rigid laws enforced by hitting the participants with "valence masses" on the original Earth on their way into the game. And we set up a sort of transparent copy of the original earth in the top level of the home universe matrix itself. As a result, we wound up with a complex planetary mockup being used for a transfer point rather than a simple golden sphere.
There was a great deal of status and havingness attached to placing mockups at the top level of home universe. To persist there, they had to be mutually agreed upon. It seems as if one of the prizes for winning in the games universe was to put something up at the top level. Various objects and body mockups etc. wound up there as a result. Eventually we even built some flat-Earth mockups at the top level to give us a place to keep all of this stuff. Just guessing now, there might have even been "embodyment clubs" meeting in these places. If you hadn't won the right to place a mockup at the top level, you could only hang around there in an embarrassing disembodied state. Of course you could just mock something up at the top level illegally, but that was liable to get you tossed into a penalty universe.
We experienced aberration when entering the games universe but once there we could leave easily and were only held by our interest in the game. All of us tried every valence many many times. There were different win and loss conditions for each valance. Afterwards, we'd go back up to the home universe matrix and analyze the play.
Eventually, people began putting manifestations of their favorite valences up in the top level matrix. I.E.., they'd win as the singer or as the scientist or whatever and they'd put an appropriate body type up at the top level as their prize. Some people might have even started trying to collect the entire set of valance manifestations up at the top. One thing that happened from this is that people would expect you to follow games universe rules when dealing with a games universe valence manifestation. Often they got compliance with this because we'd hit the rules so often, but somebody would always disagree and there were fights and upsets. Another problem with this was that it gradually created more and more commonalty of agreement between the top level matrix and the games universe.
Another thing that happened was the introduction of penalty universe mockups onto the original Earth. Many beings flinched a bit at these and so they could be used as barriers. It seems like people were beginning to cheat and sidestep some of the implanted conditioning on the way into the game and therefore something was needed to keep them to the proper path.
Also, some of the hardier souls asked for penalty universe mockups as game prizes and placed these up on the flat worlds in the top level as well.
All of these factors caused an ever growing level of agreement and connection between the penalty universes, the games universe, and the top level of the matrix. The Original Earth and the flat worlds orbiting around it acted as the central point of concentration.
And then an idea began circulating around that too great a commonalty of agreed upon objects or anchorpoints bridging two universes could cause those universes to collapse together. There might have even been some popular story universes about this sort of thing happening. And gradually people began to worry about the danger of having that original earth tied in so tightly to the top of the home universe matrix. And some people wanted to get rid of it, but others, real game playing fans, were deeply attached to it and there was considerable fighting and tension. And the tension kept building.
I'm not certain exactly what triggered the collapse. It seems to be something to do with the penalty universes. Possibly they simply put one too many penalty universe mockups on the original Earth when the tension was at its peak. Or maybe they actually tried to connect or merge the penalty universes with the original Earth either to beef up the penalty universes or to enforce the rules of the game on earth more strictly. Or maybe some group decided to "cure" the more anti-social beings by dragging them into agreement. Regardless of the exact cause, what happened is that the entire matrix began to collapse together.
Possibly you had the top level display on when the stars began to fall. Or maybe you felt something strange and invoked the top level display. The stars collapse into the Original Earth. All the universes collide there. The mass builds and the whole planet explodes. This is probably basic on the big bang the astronomers get excited about.
Each of our universes fell into the Earth mass and flew outward in the explosion. But you at least held part of your universe stably around you during this. It was really just the outlying mockups and envelope that shattered. Even so, you saw your universe (or universes) scattered throughout the cosmos. There is tremendous loss and grief on this.
When the piece you held together settled down, you probably moved from grief up to anger. You'd already picked up the tone scale dramatization from the penalty universes and this was enough impact to bring about solid downtone emotions.
Somewhere in this incident, space seems to be filled with lightning and energy. Your mockups begin decaying, getting corroded and crumbling to dust. This is mainly due to the influence of the penalty universes. Your universe is no longer separate and therefore is affected by an agreed upon set of laws. But the only commonly agreed upon laws were those of the penalty universes and the games universe which had become part of the universe you were in. So these agreements take precedence. And the biggest common agreement between all the penalty universes is the downward slide into decay.
You then tried to restore your mockups but you failed because others invalidate them and downscale agreements were spreading around and affecting you. So you started using the games valences against others. You worked to destroy their mockups and impose your own.
Eventually this settles down into a big game to make your mockups persist and others fail. In other words, have for self and can't have for others.
SUPER SCIO #2B
COSMIC HISTORY - continued
14. THE GAMES UNIVERSE
To all intents and purposes, the whole big ruined mess left after the fall of home universe is the games universe vastly expanded with the residue of all of the prior creations. And with the game twisted beyond belief by the introduction of the penalty universe materials and agreements. This is what we referred to as the games universe later on the track. It is the first of the big compulsively agreed- upon universes where we were no longer in full control of the creation of reality.
In spite of all this, you were still a god; But a badly abberated one. You were still immune to force and knew it, but your mockups could be hurt and you were now subject to counter-emotion to some degree because you could really loose something. In the home universe era, this wasn't true. You could always mock something up again and your home universe knew no law but your own.
The body types, styles of mockups, etc. were quite varied in this period. The penalty universes used 64 different body types of which only one was truly human. Older styles such as people manifesting as clouds or whatever were also in use. There was no pattern or organization to the universe similar to the way our galaxy is structured. It was just a hodge-podge of planets, flat-earths, pictures hanging in the sky, or whatever and it all just sort of drifted around. Individuals claimed areas and marked them off by filling the areas with faint light of various colors so that space itself appeared to be a sort of patchwork quilt. The old proponents of the one dimensional creation system also often filled their space with music of some sort or another. These were not sound vibrations but simply a musical telepathic wave that permeated their areas.
The games leaned towards the intellectual side since we were not yet very concerned with force and motion. These included things that could be thought of as godlike equivalents of chess and cards and various strategy games. They also included the old valence game and various other games of one-upmanship where the opponents tried to psych each other out in various ways. Elaborate mockups were often built as prizes, or sometimes a period of service was wagered. There is not as much motion as you might expect because much of the motion was still non-linear (objects in motion might jump the way a knight only touches certain squares in chess without passing through the intermediate points).
The Games Universe goes on for a very long time. Some characters are so bad that you want them out of the game but you have no way of doing this. Everyone thinks this, but of course nobody agrees on who should be thrown out.
Finally a solution is proposed. A lower universe could be built and the undesirables sentenced to it. But a mechanism was needed to fix the convicts up so that they couldn't just pop back up and cause more trouble.
So the remnants of all of the penalty universes were strung together. Remembering the hate and urge to destroy that occurred during the fall of home universe, this is used at the end of each positive goal to attach a negative goal to it. I.E.. the positive (but degrading) penalty universe goals such as the goal to eat were paired with their opposites such as the goal to starve. The negative goal swings the victim around to the next positive goal and makes him go round and round through these penalty goals. This is called the treadmill. With the attachment of the negative goals it became a self perpetuating cycle that is supposed to set the bad guys up to do each other in forever. This is a very popular idea. It is probably the first time after the collapse of home universe that everybody agreed on something.
Needless to say, everyone builds this thing intending it for use on the bad guys rather than themselves, and of course everyone eventually gets tossed in. The treadmill leads the person down into what we came to call the Motion or Motions Universe.
15. THE MOTION UNIVERSE
In the Motions Universe, we have the beginning of real sensation as we know it now. These things were suggested in the penalty universes, but they didn't really have a kick until this period. It was probably due, initially, to the spinning sensation that you get from the treadmill (which is very slight the first time you go through it). It was not particularly unpleasant at first and it seemed very interesting, so the games in the Motions Universe tended more towards experiencing sensations and having lots of complex motions.
It was a bit like being in a gigantic three dimensional video arcade. Of course we are talking about a near infinite universe which lasted a long time, so of course you could find just about anything somewhere in it. But the predominant factor was big games of motion and sensation.
There was also more group activity than existed before. The individual was weaker and so he did better playing as part of a team, and group effort was generally needed to build the more elaborate mockups and game playing areas.
And as people became more attached to sensation, it became possible to control and confuse them by hitting them with waves of sensations. And so we have the individual much more at effect than he was previously.
This was the first large universe that was built specifically as a prison to eliminate undesirables. This was the beginning of a pattern that we have followed for the entire series of universes. Since there is no way to kill an immortal spirit, the best way to get rid of him is to exile him to some sort of lower universe built as a prison. Everybody works on building these things and then the game becomes one of tossing people into it and, if you have been tossed in, it becomes a game of escaping.
Usually the implanted conditioning used to force one into the prison universe and keep him there is not very effective at first. One of the key ingredients is making the person forget that there is a higher universe to escape to. Another is to make him forget that he is in prison and distract him with all sorts of interesting things within the prison universe itself. But the individual is pretty tough and shrugs this stuff off after awhile and pops back up to the higher universe.
But as he keeps escaping and getting thrown back in and throwing others in, the conditioning gradual begins to have a stronger effect on him. Also, as the centuries pass, gradually more and more people are in the prison universe at any given time and the game there evolves and becomes more complex and interesting.
And so we have the individual being tossed into the motions universe and playing there for awhile and developing some interest in motion and sensation. And then he remembers that he is in jail and goes back up to the games universe and reestablishes himself there. And then maybe he tosses some other people into the motions universe, either to punish them (because he has reformed and is now an upstanding citizen) or for vengeance (because they threw him in) or just as a joke. Sooner or later, he gets tossed in again himself and gets a bit more attached to motion and sensation and this time when he gets out, he feels something is lacking in the games universe. So he is more willing to go back to jail again and eventually might stay in the Motions Universe by choice.
There are always a few people who remain at the top, and who stay in power and remain out of jail. These are the winners of the game in the higher universe, so to speak. Gradually the Games Universe empties out and all but these last few wind up down in the Motions Universe. But without enough people, the Games Universe becomes uninteresting. Furthermore, it is difficult to keep a large and elaborate universe properly created and cleaned up without a lot of people. So the Games Universe begins to shrink and decay.
The last group sitting up in the Games Universe then sees that they have no choice but to descend down into the Motions Universe along with everybody else. But they have been avoiding going through the treadmill and getting hit with the various conditions used on the prisoners and they have knowledge of higher realities beyond what the convicts sitting down below are aware of. So they chose to invade in style.
This again is a commonly repeated patter. The last crew in the higher universe comes down into the prison bypassing the implanted conditioning and using the technology of a higher universe to conquer and gain power and establish themselves as rulers or gods over the inhabitants of the lower universe.
In this case, where the Motions Universe is invaded by the "gods" coming down from the Games Universe, the primary invader trick was a "False Jewel of Knowledge" which conditioned the inhabitants to be good and willing slaves by teaching them that they had been created to serve the gods. These false jewels were constructed based on an inmate knowledge of the treadmill (since the people in the Games Universe had the plans for it and the people in the Motions Universe had been kicked around by it and then made to forget) and the far better recollection of the original Jewel of Knowledge that was available in the Games Universe. A trip through a false jewel was promoted as a wonderful holy experience. The entire invasion was fought as a holy war and prisoners of war were given the "enlightenment" of the jewel to make them into fanatics who would join the cause. These false jewels were also given out as prizes in competitions and pushed down peoples throats in every other manner that could be imagined.
And the "gods" grabbed power, but they never did manage to thoroughly control the population. Everyone was still too free and powerful and tended to shrug off even the most powerful conditioning fairly quickly and go into revolt.
In the end, these "gods" were defeated and their kingdoms crumbled. But what was to be done with these horrible people and their most enthusiastic henchmen? The entire Motions Universe had been devastated with endless waves of fighting back and forth and the population was half crazy with strange religious ideas and rebellious counter reactions. True organized warfare had come into existence for the first time and the crime of its creation was deemed to be unpardonable.
Instead of simply settling down to rebuild, the population of the Motions Universe made the fatal choice which has led us ever downward. Instead of simply treating the losers roughly for awhile or even forgiving them, it was decided that the only thing to do was to build yet a lower prison universe to hold these evil characters. And so the Symbols Universe was built and they were tossed into it.
And in the fullness of time, it came to pass that others were exiled to the Symbols Universe as well. And so the cycle repeats itself as we take turns being good guys and bad guys and throwing each other lower and lower down.
16. THE SYMBOLS UNIVERSE
The symbols universe was set up as a prison universe probably around 60 or 64 quadrillion years ago.
The transfer implant used to send people down to the Symbols Universe has them set up hidden pieces of themselves which give them all sorts of compulsions etc. This is mental machinery which the person builds and then hides from himself. This was based on penalty universe symbols etc. and gives him urges such as needing to eat and to feel sensation based on the degraded goals established by the penalty universes. For the first time, the individual has a sort of "subconscious" and does things (mainly to himself) that he is not aware of doing.
Since each convict had hidden pieces of himself, various mockups based on the penalty universes would stir up feelings of hidden things in motion etc. This expanded into a general concept of symbols where seeing any mockup might imply other things that are not immediately visible. And so we have a situation where symbols were given great significance and there was a continual struggle to communicate as a result.
This actually acts as a sort of reactive mind based on symbols. The person meets, lets say, a tiger and gets a stimulus response reaction even without the presence of mental image pictures. He gets the reaction because there is a piece of him sitting in a compulsion pool being the tiger of the penalty universe "To Eat". At this time, the individual did not have an Engram bank or a time track. He could not be affected by force (although his mockups could be affected) and knew it. But you could show him some object out of a penalty universe and make his hair stand on end.
As a result, the subsequent games, implants, etc. used here were primarily based on symbols. A common method of fighting was for opponents to send waves of symbols at each other (especially symbols of penalty universe terminals). At first these only had mild impacts. But everyone kept postulating so hard about wanting to create heavy effects on their opponents that they agreed too heavily with the power of symbols. So these symbols developed a real kick. This in turn let people commit stronger overts and become motivator hungry which made them even more affected by the impact of a symbol.
The individual was mostly worried about the effect of a symbol being pushed into his viewpoint since it could trigger compulsions. So he tended to put out substitute mockups in place of himself (he was not as concerned about these mockups being affected). Here you have the individual flinching from direct telepathic contact and using communication vias to protect himself.
The MEST (matter/energy/space/time) of the symbols universe primarily consisted of "Thought Planes". These are like photographs drifting in space. You could float over to one of these and look at it and then sort of turn sideways and step into the picture. The picture would then expand out in its own 3 dimensional space that was at an angle to the normal 3 dimensional space of the universe (2 co-ordinates were shared and the 3rd co-ordinate would be in a different direction, hence you get a 2 dimensional plane at the point of intersection).
Over the course of time, more and more beings were exiled to the symbols universe. Eventually entire populations were mass captured and dumped.
By around 46 Quadrillion years ago, the motion universe was getting empty and wilting away. The remaining "winners" wanted to establish themselves in the symbols universe while retaining high status. So they invaded. There might have been many invasions and the range of dates might be as much as from 48 quadrillion down to 42 quadrillion years ago.
The invaders came in with implants. They designed the implants based on their "higher" knowledge of earlier track and the anatomy of the sentencing implant mentioned above. The symbol universe people were not much affected by force (it only hurt mockups) but were very subject to counter thought and gradually came to be affected by counter emotion as well (symbol masses could pack a considerable emotional punch as well as a heavy confusion of thought).
A common invader implant was the Pyramid Trap. This is a big pyramid in empty space with an open doorway leading to something interesting in the center. The unwary being goes in (later is drawn in by beams or tricked in) and the door closes. The pyramid has 128 layers of walls, one for each penalty universe and each inversion. Each wall is covered with the symbols of that penalty universe. The innermost is create, next is destroy, etc. all the way out to Endure and its inversion. The victim can push through a few of these, but then he hits one that he can't confront and falls back to the center. In some variations, there is only a single wall for each dynamic covered with all of the symbols for every goal associated with the dynamic. This required fewer walls and therefore was easier to manufacture.
Once captured, the victim is left inside for a very long time to soften him up. Occasionally the walls would state that another trillion years had gone by to make him feel that it was even longer. Eventually he gets worried about missing out on things and becomes abberated about time. He starts getting desperate to get it over with and will put up with being implanted if only they will let him out.
So he gets trapped in the pyramid, sits there for a few thousand years while getting implant items that tell him that many trillions of years have gone by and then the invaders come and pull him out. Then he gets hung on a wall and simultaneously hit from both sides by a stream of symbols. The first stream is Create/Destroy using the terminals from the penalty universe and its inversion. These symbols alternate in each wave and opposing symbols collide in the center of the victim forming a ridge. The symbols have the "price" thought in them (things like, the price of enlightenment is to suffer, etc.). This is done 64 times, once for each penalty universe. After that he is allowed to compete in a game. The winner is always an invader. The being is then given to the invader as a prize.
There were also other sorts of traps based on symbols. Usually these are either the terminal of a penalty universe or a symbol of one of the valence masses (from the fall of home universe). The guy would be floating along and then he'd come to a big mockup of The Tiger or something like that floating in space and he'd feel drawn to it and slide in. Then a cage would appear around the tiger and he'd be stuck. The bars of the cage would be covered with symbols so that he couldn't pass through them. Then they'd come and haul him out and handle him as above.
Eventually there was a revolution and the invaders were thrown in their own traps. Also, more elaborate traps (big colorful energy structures etc.) were built, usually with pyramids hidden in the center or other sophisticated variations.
Finally a complex civilization of thought planes and symbol masses developed and went through the usual decline.
This seems to be the first time period when there was a real government. People were just abberated enough to need a formal organization to undertake large projects and see to the welfare of civilization. So a controlling council was set up, originally consisting of individuals who were most instrumental in combating the invaders. Once established, the council saw to it that everyone continually perceived the need for such an organization. They undertook the construction of large "Cities" consisting of interconnected thought planes and other mockups. They established a police force to protect these sophisticated mockups from the ravages of malicious individuals and perpetuated the invader machine building implants and traps. Here are the early upsets with governments and their police forces and bureaucracies.
The mockups of this civilization are a bit strange compared to our current experience. Bodies and scenery as we know it only existed in the thought planes. You might be drifting around disembodies and then feel the presence of another disembodied being who would then flash a symbol identifying himself (maybe a body mockup or even something like a Chinese pictogram). Let's say you were being asked to a council meeting. The request might be a series of symbols flashed at you. Then you'd float over to the Council's thought plane which would appear as a flat picture of the council chamber. Then you'd turn sideways into the picture and appear in the chamber. You'd need to "manifest in form" so you'd tap the definitions for a suitable mockup that was not in use and materialize as that body. Note that this would not be a complex body with internal organs etc. as we have them today. It would simply be the image of a body which you would shift around by postulate. Then maybe you'd walk around and talk with and argue with other councilors etc.
Of course if you had to appear in court the police would enforce the mockup you were supposed to appear in.
Note that this controlling council was in existence for most of the duration of the symbols universe. This is an immense period of time and the lifespan of councilors was very very short. The council was constantly being overthrown and replaced. It was a position allowing for great overts and the motivators tended to come in very fast. There were also periods of round robin rotation of council positions or competitions for the post etc. So I think that most people will probably find some point where they served on this council. Usually it was a very abberrating experience where the being played endless games of treachery and betrayal, especially against other council members. Of course the universe was vast and there were occasional rival governments, but generally they didn't last long or control large areas. The controlling council was very jealous of its privileged position and stamped out competition as fast as it could.
The only exception was that people were in good enough shape to wander off on their own and just pick an empty place and start building their own thought planes. So the bulk of the universe was really in a big state of anarchy with the controlling council holding the organized area in the center. Sometimes they would try to take over some of this anarchistic area, but they wouldn't have much success. But let a crowd of the anarchists try to form up into an organized group and the council would move right in and make them join up.
This was the first great machine building period. They would take individuals and condition them so heavily that they became robots and would follow a canned set of instructions without thinking about them. Even after the invaders were overthrown (and made into machines), people were trapping each other and programming them up. Nobody stayed as a machine throughout the entire span of this universe, but everyone had it done to them at least a few times. One of the common uses for the machines was to keep favorite through planes mocked up and dusted off. Whenever someone uses a through plane, their postulates tend to alter-is it, so the "machine" would reset the mockup back to its pure state when they were done.
A final invader wave came down from the motions universe against a civilization that was armed (with sophisticated traps) and ready. To really fix these guys, the Controlling Council (which tried to run things in this mostly anarchistic era) had a prison universe constructed. Soon there were many more convicts being exiled and the cycle was starting to repeat itself.
But this time, after a few quadrillion years the prisoners researched the implants, erased them, and came out and took over. Of course they needed to build a new prison universe for the former controlling council members and various other peoples that displeased them.
This sort of thing was repeated a number of times. Each time, the sentencing implant became more complex.
To some degree, the prison universes became an interesting game, like Houdini doing his famous escapees. If the beings didn't dig themselves out after a few quadrillion years, generally someone would be sent down to start them on the road.
Because these prison universes were intended as temporary, the Symbols Universe kept going at full strength for a long time.
On the whole, it was actually a very interesting universe. The thought planes often had a tremendous aesthetic. The use of symbols and substitution made for very fine art and in a thought plane, you live the art rather than simply looking at it. These thought planes were actually very much like limited versions of the individual universes of the home universe matrix. You'd enter them to see and experience things or meet with people or play games or be told a story.
You could also have thought planes which contained subordinate though planes. A high level though plane might be an art gallery where you could walk around and look at the paintings. But the paintings would be lesser thought planes and you could step into the ones you liked (similar to Disney's cartoon rendition of Mussorsky's Pictures at an Exhibition). If you are one of the people with a horror of art galleries, just remember that implant designers just love to take something nice and use it as the twisted hook that sticks you to an implant. Eventually there was an art gallery implant used in the symbols universe where you were forced to go around in a gallery and experience horrible thought planes. But this is minor compared to some of the other things that went on.
One mockup, usually used by the police, consisted of walls which could attract or repel you. Their action is based on the symbols inscribed on the walls. The repulsive walls had symbols you'd pull away from (as in the pyramid traps). The attractive walls would have desirable symbols from the various penalty universes. Things like symbols of wealth and power and sex. Sometimes the symbols on a wall would change from one kind to the other or there'd be complex sandwiches of walls of various types. They'd try to bang you around with various walls and get you into high motion. The being was already slightly subject to motion sickness if he was made to jump around too much in too little time. This comes from the earlier Motion Universe (which starts with the Treadmill which lays in a spinning sensation).
The police also used Black Thought Planes. In this case, the picture is concealed and you have no idea what you're being thrust into. So there's the flinch at black pictures. Often they would bang you around with walls until you were dizzy and then push you into a black plane where you'd get an implant.
One common implant used this way is The Sources Implant. This played on the fact that the people were already upset about hidden sources of things because of the compulsion pools. The implant pretends to tell you what the real source of various things is. Of course the items are intended to trick you. They are things like "The only source of energy is Machinery".
Another thing present in the late era of the symbols universe is a sort of earlier similar on Arslycus (discussed later) where endless slaves were made to serve in a city of endless thought planes that was much too large and where the tasks were much too boring. The city was known as "Alpha Prime" (really just an intention that means "The First City"). The incident may include a body builder type sequence. You might be assigned to clean up a thought plane and have to do that over and over endlessly. This thing was probably one of the controlling council's big projects. It seems to end with a collapse in a manner similar to Arslycus (these collapses are all based on similar collapses which occur in the text of the penalty universes for the goals To Build and To Orient).
The symbols universe also made heavy use of somatic pools. These were mostly used to supply the sensations etc. that were experienced in the thought planes. Instead of simply telling someone to feel and emotion, pain, or sensation, large numbers of people were ordered to place a feeling of this kind into a sort of "pool". Then when the sensation or whatever was needed, an individual could be "connected" to the pool to get the feeling from it, which made for a much stronger experience than simply having him imagine that he felt a certain way.
The universe went on (in an active manner) for an incredibly long time period. This is probably because everyone was Clear in the sense of not having a Dianetic engram bank. You might think this to be a strange statement in light of the fact that we were loaded with problems, guilt, upsets, pains, sensations, emotions, and every other ill. And we were subject to hidden influences and continually fighting against a suppressive government, and occasionally being made into machines etc. Yet we just kept getting up and dusting ourselves off and carrying on. Because all these abberative things did not have a cumulative and compound effect. The Dianetic A = A mechanism was not present and therefore things would not go into chronic restimulation. You could just go off somewhere for awhile and cool down. So things only slid downscale very very slowly.
Our entire sequence of universe since we left the symbols universe (i.e.., the thought universe, the conflicts universe, the magic universe, and the current universe) have a combined duration of only around 4.3 quadrillion years. This is nothing compared to the duration of the symbols universe. So it seems like we've just gone down into one of these interesting little prison universe sequences again. But this time, the implant was much more sophisticated. And the subsequent war between the thought and conflicts universes (the theta mest wars) was very interesting. And it seems like the last of the beings in the symbols universe got so interested in the wars that they came down as "gods" to join in. So there might not be anyone left up there to dig us out. And I don't think that any of the other prison sequences went deeper than two universes below the symbols universe. Now we're 4 universes deep and the next one is already in operation below us (the Mud Universe). So I think we're playing for keeps.
The symbols universe contained much much more than the things listed here. I've really barely scratched the surface. Certainly there are numerous other implants and abberative factors. But also, there was a great deal of good and wonderful things. In this write-up, we're concentrating on what was wrong. But there was tremendous rightness as well. The universe was generally very exciting and enjoyable. At least 90% of your time in the symbols universe was better than anything you've ever experienced here on Earth. You can spot some pleasure moments of sliding into some incredible picture and having the most wonderful time. Or even the satisfaction of creating a thought plane that others enjoyed and marveled at.
17. THE THOUGHT OR THETA UNIVERSE
The final prison universe built below the Symbols Universe was called, by its inhabitants, the Thought or Theta Universe (depending on how you want to translate it). They considered themselves to be Thought People in contrast to the Body People of the next lower prison universe (which they built). But they were not thought people in the true sense. What they really were was energy beings. So maybe we should call this the "Energy Universe".
The transfer incident down to this universe sends you down a sort of 4 dimensional spiral staircase. It basically lays in the idea that you are an energy unit and can be effected by energy and it gets you to build what Dianetics and Scientology refer to as the reactive mind. From here on you can be effected by force and you tend to accumulate incidents of pain and unconsciousness which further abberate your behavior. As you go down the staircase, things seem to shrink strangely in the distance while remaining near by. This is because you are curving off in a 4th dimensional direction. With each step, the staircase disappears in blackness and you get an implant item. Then it reappears and you're taking another step downward. The implant includes the materials run on the clearing course.
The body here is a circle or globe of energy and it can be trapped and hurt by energy. And unfortunately, we were stupid enough to think that we were these energy bodies and therefore could be kicked around and conditioned by the use of force. This is the era of the Thetan as an energy unit and it is pretty high and powerful compared to people living as bodies, but it is far lower than the Thetan living as a "god".
And here we have the endless aberrations of energy and the abuse and misuse of force. But we also have what is still a very thought oriented society with a tremendous level of creation and aesthetics.
This universe starts around 4.5 Quadrillion years ago. The goal for this universe seems to be to create effects on others especially through the use of emotion. There was some sort of whole track word for this which I will translate as "To Emotionate".
People could kick into each other so heavily that the next lower prison universe was built fairly quickly, maybe around 2.8 Quadrillion years ago. At this point, beings were still coming down from the symbols universe.
Throughout our history, we had been projecting mockups of bodies but had never been really restricted by them. But now we actually believed ourselves to be energy bodies and the next logical step was to condition the convicts being sent down to the next universe into thinking that they were physical bodies made of matter.
And so we built what we then thought of as the "MEST" or "Physical" Universe as a prison where everybody would be in a body and subject to physical laws. But since it was not the current universe, and since we also think of this one as a MEST or Physical universe, it will avoid confusion if I give this some other name. Based on the subsequent events, I will refer to it as the "Conflicts Universe".
And the implant which took us down from the Thought Universe to the Conflicts Universe laid in a terrible compulsion for using bodies, but it was otherwise defective and the prisoners broke out and counter invaded the thought universe from the conflicts universe resulting in the Theta-MEST Wars.
18. THE THETA - MEST WARS
In the conflicts universe, the body type is a body as we know it, although there were no internal guts or biochemical processes. Externally it might look human (or whatever) whereas internally it was more like a homogenous mass with a few gizmos (electrical coils or whatever) inside of it. And imposed into it would be an energy pattern of golden globes etc. used by the person (who thought of himself as an energy being) to control the body.
Because of the defective nature of the implant, the prisoners escaped and counter invaded the Thought universe. This is the Theta-MEST wars with body people invading against the thought people. Most of the theta line incidents described in Hubbard's History of Man are from this time period.
The war went on endlessly (only the big super long wars are worth mentioning in this history since they are the only ones that had any significant effect on everybody) with people switching sides occasionally so that everyone has the experience of being the thought people fighting back against the invading body people and vise versa.
The only people who were not involved initially were those last few who were still up in the Symbols Universe. But the war got very interesting and went on and on and gradually these Symbols Universe people became avid spectators. Around 2.48 Quadrillion years ago, the final crew came down as Gods from the symbols universe and joined the war. Everyone was tossed through the universe shifting implant many times and eventually we all wound up in the Conflicts universe as body people.
Near the end of the wars, the crossing back and forth between the 2 universes became very great and more and more transfer points and common anchor points were established until the 2 universes sort of collapsed together. This formed a sort of layered universe with a material plane and a thought plane (where you went between lives). One was quite aware of living physical lives and being an energy being between lives (in an energy body which kept re- incarnating in the physical).
19. THE CONFLICTS (or MEST) UNIVERSE
After the collapse, there is a long time period of living in the resulting "MEST" universe. The goal of this universe was to gain bodily experience and sensation. The environment is mostly flat worlds in space (continents in the sky). The wars had been so extreme that we feared to build a lower prison universe for fear of starting the whole mess over again.
Again there is a long and interesting creative period building societies and civilizations. But as always, there was an undue amount of conflict and people wouldn't leave each other alone. Some people just wanted make slaves of their fellow man. Others were trying to make everybody good. But in either case, the effort was to make people obey and walk in straight lines and the counter effort was to have revolutions etc. And anyone who tried to step aside from this and "cure" the insanity was stupid enough (thanks to the misleading information in the jewel of knowledge) to try to do it by implanting even more conditioning, which only made matters worse.
Since bodies were of tremendous importance, but the person carried on in an energy form even after the body died, it was possible to push someone into a body, kill it off, and then pull him out, push him into another body, and then kill that one too. So the predominant form of conditioning used here consisted of repetitive deaths and heavy pains and sensations. Here the person can be mauled around by force and it is used either to make slaves or to force people to be good depending on which team you were playing on. Here you might suffer endless car crashes or be thrown out of the door of an aircraft and go splat on the ground over and over again while they try to lay in various stupid orders and conditioning.
Near the end, a group formed that was going to take care of everybody once and for all. It would bring about peace by holding everybody under its sway and it would solve the social problems by having a rigid social structure. This was the "Magic Kingdom of Gilead" (approximate translation). It had the innocuous appearance of a castle beside a lake on one of the continents drifting around in the sky. But they had salvaged some of the higher dimensional technology from earlier universes and internally this castle went on infinitely with the 3 dimensional corridors curving off slightly at 4 dimensional angles so that the castle was quite capable of housing the entire population of the universe.
Giliead was set up as a "pyramid" society where new recruits came in as servants and everyone else bumped up a level in the social hierarchy when enough people came in to fill the lower strata. In other words, social status and privileges were based on how early you joined the society and when it began to look like they were going to take over all of civilization, there was a tremendous influx of recruits who were quite willing to work temporarily as servants with the expectation that they would be overseers later as the rest of the population joined. But of course this tapered off when the remaining people saw that they would be forever stuck in the lower positions. And so the Knights of Giliead (armed with energy weapons and riding flying horses) set out to conquer the remaining peoples of the universe.
This pattern of a stratified pyramidal society trying to take over the universe and make slaves out of the majority of people has been followed frequently. Our modern day Hitlers are but the tiniest shadow of these super organized societies that live by continual expansion and enslavement. But they inevitably collapse when their expansion is blocked either by running out of new people or by a determined military resistance. The three really big ones were Alpha Prime in the Symbols Universe, Giliead as discussed here, and Arslycus in the current universe. All of them had populations in the trillions and their collapse always has a bit of the feeling of the collapse of home universe even though none of them were really nice places for anyone who wasn't at the top of the heap.
Eventually, around 200 trillion years ago, we did build a lower prison universe. This was probably done to provide a fitting place to dump the rulers of Giliead after its collapse.
But we still had a great deal of worry about a prison breakout triggering something like the Theta-MEST wars again. So this time, the prison was intentionally made a fairly nice place so the prisoners would stay there. The transfer implant used a volcano on a flat earth copy of the original earth. A path lined with statues of the penalty universe terminals (the tiger, the bear, etc.) lead up to the peak where one was tossed in and went on down to the prison universe.
People were weary of the constant conflicts, so around 181 trillion years ago, there began a wave of mass suicides where everyone threw themselves into the volcano to "die" as beings and be reborn in the next lower universe.
Eventually this next prison universe came to be known as the Magic Universe.
20. THE MAGIC UNIVERSE
Entry to the magic universe has an incident which shows you a wizard who floats out over the water from an Arabian style ship while holding a glowing ball between his hands.
The bodies again look like meat bodies but internally they have a structure based on the Chakras described in Eastern Metaphysics. Many of the early medical dub-ins such as the blood running in tides (instead of circulating) and "humors" etc. might also be part of the physical anatomy of the magic universe bodies.
Many of the wrong ideas that people believe instinctively (whether superstition or incorrect science) were actually true in the magic universe. People are just behind the times so to speak.
Based on the inspiration of the eventual 2 layered structure of the thought + conflicts universe, the magic universe was constructed with a physical layer plus a heavenly layer and a demonic layer. Dead people went around in a visible spirit body which was the older body mockup of the conflicts universe.
The goal of this universe was "To Enjoy" and it was primarily a hedonistic pleasure seeking place. It was quite heavily oriented to sex etc. Fantasy stories and fairy tales and most current metaphysical and witchcraft ideas are based on vague recollections of the magic universe.
But, as always, you have some people trying to lord it over others and you have another group trying their best to condition people to make them good.
Here the definition of the game called for many gods and goddesses, demons and devils. And many came down willingly from the conflicts universe armed with higher level knowledge to establish themselves in these positions.
And the games and wars and whathaveyou went on for the usual long period of time until a need for yet a lower prison universe was agreed upon by all. And so the current physical universe was built.
After being sentenced in court, the prisoner usually goes down a spiral path lined with statues of the penalty universe terminals and ends up at a sort of Greek style pool at the center where he is pushed under and finds himself shifted to this universe.
21. THE CURRENT PHYSICAL (or Space Opera) UNIVERSE
Our universe was built as a prison 86 trillion years ago. The sentencing process includes passing through a sort of implant universe which tells him that this is the universe of physical force and then lays in the goals that he is supposed to live by in this universe (things such as being successful, popular, intelligent, strong, etc.) but putting them in with a twist so that he will forever get in trouble trying to do them. Of course the implant is at the beginning of time (and says so) but it is only the beginning of time for this stupid little universe and not for our eons long existence.
At first, people would escape and be in the magic universe for awhile and then get sent here again (receiving the implant again). The magic universe remained in existence (and is still there although it is very contracted and almost deserted).
In recent times, the remaining kings and wizards, seeing that most of the action and people were down here, relocated themselves by forming up invader forces and trying to take over this universe.
There are some parts of this universe where we have attempted to recreate magic universe operation and which to some degree imitate the magic universe. One difference is that space in this universe is dark whereas in the magic universe, the space is light (radiant).
Most science fiction contains vague recollections of the history of this universe.
The goal of this universe is "To Survive". The normal emotional tone level (as described by L. Ron Hubbard) is in the 0 to 4 band. There may be a many layered structure of "astral" planes in addition to the physical level in places where someone has taken the trouble to build these using higher dimensional technology carried down from the higher universes.
Again there was a big society which tried to make slaves out of everybody. This was Arslycus. It was a great city in space and was researched to some degree by L. Ron Hubbard in 1952. If you will think about building in three dimensions instead of 2 (on the surface of the Earth), it should be obvious that a space city occupying a spherical volume equal to the size of the solar system would have more "land" area that all the planets of the galaxy combined. And gradually they captured all of the populations of the outlying spiral arms of this galaxy. Their main activity was implanting people to be slaves.
An equally viscous group of religious fanatics, known as Helatrobus, was entrenched in the center of the galaxy busily implanting people to be good. Gradually the Galactic Empire (millions of planets in the center of the galaxy) came under their sway, began using implants to solve social unrest, and ceased to be a nice place.
These two groups came to blows and fought a war that just about wrecked the galaxy a few hundred million years ago. It pretty much resulted in their mutual destruction. You might say that Arslycus won because they collapsed the center of the galaxy into a black hole which formed the next lower prison universe (the mud universe) where the remnants of Helatrobus now rule. But it was a Phyrric victory since Arslycus was also shattered. This ended around 167 million years ago.
Of course there have also been plenty of subsequent little empires that have claimed to be the continuation of Hellotrobus (like having Constantinople and the Holy Roman Empire around long after Rome fell to the barbarians).
Since then, there have only been petty little empires and the usual operations of civilized man. And if you object to calling these later glorious empires "little", please realize that an empire with a thousand planets would hardly be bigger than a dust mote on a picture of our galaxy with its billions of stars.
The galaxy has, to some degree, remained in a dark age ever since, with petty kingdoms fighting wars and busily implanting their citizens.
Eventually the invader waves started coming in from the magic universe to add a little spice to the action. These invader forces would generally be formed up by a few kings and wizards grabbing entire planetary populations and dragging them back up to the magic universe briefly for advanced training and implanting followed by returning here in a wave of conquest.
The body types in this universe are generally humanoid ( 2 arms, 2 legs, etc.) but not necessarily human. This is in keeping with the penalty universe designs that we have tended to fixate on more and more. The more exotic types of bodies sometimes envisioned by the science fiction writers actually hearken to earlier universes where we had a bit more free thought and our mockups were more diverse.
Things are not really as simple here as they seem. To make things this solid and immune to thought, everything is setup on a very indirect basis. We carry all of our earlier universe experience along as baggage and we hide a good bit of it from ourselves and keep it out of sight.
The real structure of our bodies actually carries our entire "evolution" (or "devolution") with it. The bodies consist of a physical body generated by an astral body (a hidden immaterial version of the old magic universe style body) which is generated by a spirit body (the old conflicts universe body) which is projected by an energy body (thought universe) which is projected by a symbol body (symbols universe) which is in turn projected by a mask (motion universe) which is projected by a basic object (games universe) which is mocked up from one's operating space. I.E.., the people operate through many layers of vias to keep themselves and their stuff from being hit. The higher level forms are very carefully hidden and the being wouldn't even let himself know for fear that someone will read his mind and zap them. The person dies in a physical body and then stupidly runs around in an "astral" body where he can still be hit (and is still carrying around tons of baggage) until he can hook up to a new physical body.
If the person were smart, he would step outside of the whole mess and be like a god again. Occasionally, some people do. Unfortunately, they then proceed to get into even more conflicts and trouble and wind up right back in the soup again. They perpetuate their early aberrations instead of facing up to them. Even the gods fall prey to the early stupid and self-destructive ideas such as jealousy and vengeance. Everyone swallowed the jewel of knowledge hook, line, and sinker and believes it to this day.
22. THE MUD UNIVERSE
The next lower prison universe has already been built. The entry point is through a black hole at the center of our galaxy. They are already tossing people into it, but its just started so most people come back up and out pretty quick. Most people on Earth, being of the troublesome type that gets sent to prison planets etc. have probably been down there once or twice already.
It seems like Hellotrobus structured the mud universe as their last act in this galaxy. The remnants of the old Hellotrobian hierarchy may be in power there now.
In the Mud Universe, space is very solid, feeling like molasses. The goal of this universe is To Persist. Note that survival implies continuing to struggle to live whereas persist implies simply hanging on as a rock or whatever. The normal tone band (i.e.. the thetan plus body range) is -8 up to 0. It is an unpleasant place.
23. WHERE ARE WE NOW
We are not in the Mud Universe at this time (although many of you may have visited there briefly). But we do seem to be in some sort of a local prison within the physical (space opera) universe.
Although this planet may have had some good times, it is a copy of the original Earth and therefore tends to be selected for whatever nefarious deeds are required by the local space empires. Its recent use as a prison planet is probably the result of a war, with the soldiers of a captured army being dumped here. It might also have its compliment of political prisoners, revolutionaries, and real criminals. It has previously been used for mass implanting on the same basis of being a copy of the original Earth.
The prison machinery has to be elaborate enough to keep the prisoners from simply reincarnating back in normal society and starting to raise hell.
Advanced technology allows the manipulation of multiple three dimensional spaces in a four dimensional framework. The entire solar system (out to about 1.3 light-years) is handled in this way (there is a set of 12 stations, sort of like the zodiac, surrounding the solar system at that distance).
The entire structure (this solar system) has been copied sideways in a 4th dimensional direction to form a "heavenly plane" on one side of us and a "hell plane" on the other. These are not very thick in a 4D sense and therefore are a bit ethereal giving them a bit of an "astral" (spirit-like) quality. They are like positive and negative plates between which our reality is suspended. Earth as we know it is very thick (thousands of layers) along the 4D axis with a dead spot in the center that acts like a mirror. What we normally see is in this mirror which is reflecting the thousands of "real" copies to either side. One of the reasons you can't grab the things you see with your thoughts is that there really is nothing where you are looking. You have to reach in funny directions to grab an object with your mind and move it around.
Don't get all religious about the heaven and hell planes at the far edges of the prison. This is like painting the top floor of one of our penitentiaries and fixing it up to look like heaven according to legends remaining from the magic universe. Similarly, we could fix up the basement to look like hell. Then we give the guards costumes as angels or devils. The best prisoners are given an occasional day in heaven and the real troublemakers are occasionally thrown into hell. But its all part of the prison machinery and the supposed angels and devils are all really guards who work together to keep the convicts confused and under control. The guards might play good/evil type games to keep themselves amused, but they are basically guards and they never really loose sight of that fact.
With the prisoners so horribly conditioned and brainwiped between lives, there is not much danger of a prison revolt. But there is also the possibility that the prison might collapse. If anything were to destroy the Earth, they would suddenly have far too many people on their hands and at least some would escape out into the galaxy at large. So they must protect the world from destruction. And yet they must leave us with advanced scientific knowledge to support the ever growing numbers of prisoners. They encouraged a scientific revolution so that the population could expand and now they have the constant difficulty of our blowing ourselves up and destroying the world in various ways.
But there is a technical solution to this given the ability to manipulate 3 dimensional spaces in 4 dimensions. You can store copies of the 3D space sideways along the 4th axis. Imagine that we are living on a flat sheet of paper. The paper changes constantly, but occasionally someone makes a Xerox copy of the page. If the paper ever catches fire and burns up, they pull the last Xerox out of the file and everything goes on from there. You will see the same thing if you play a computer video game that you can save and restore. If the game goes very badly, you can always go back to a previous copy. If you try this, you will also notice that after restoring an earlier copy of the game, you have some knowledge of the "future" even though things will go slightly differently. This is the real explanation of "deja vu" (remembering the future when it happens again).
One recent example was in 1963 when president Richard M. Nixon launched a nuclear war that destroyed the planet. As we all began dying in droves, the prison machinery was used to restore a copy of the Earth taken in 1957. We were all conditioned to go back to what we were doing in 1957 and life picks up with a second pass through 1957 to 1963. Of course they intervene slightly and Kennedy is elected by the barest margin. Since he begins introducing major changes and because everyone unconsciously expects something bad to happen in 1963 anyway, he is assassinated and things begin to settle back down to their normal course. Nixon even gets to be president later with less ill effects.
These "backup" copies of the earth appear to be taken every 5 years in February of the years ending in either a 2 or a 7 (i.e.. 1952, 1957, 1962, etc.).
When they restore and earlier version, they don't like to back up too far because they have the problem of the growing population (as more prisoners are added). Pushing earth time back too far gives them a host of newer prisoners who have noplace to go. Small numbers can be handled by using animal bodies for a brief time, but large numbers require setting up "holding tanks" on yet another copy of the earth further sideways along the 4D axis. This gives us a bunch of weird "preternatural" earths that some people will have experienced just before birth (and right after the previous time they died in this lifetime).
As you can see, this makes a terrible jumble of one's history. Nobody in their right mind, catching a halfway glimpse of the truth, would believe it, because things are not in the simple logical order that you would expect. You wonder why his recollection of Christmas 1957 doesn't match the facts? Maybe he's recalling a different time that he lived through 1957. Does he remember a funny incident when there seemed to be old steam boilered fire engines on the streets of modern New York, well that's a much earlier pass through the 1950s and things were slightly different. We have been reliving the 20th century for quite a long time.
A person's actual experience might include quite a few reincarnations on earth. But he might have lived through the last one or two incarnations a large number of times and he might even have another incarnation "up in the future" that he's been through a couple times as well. And in between, there might be visits to heavens, hells, pre-birth worlds, and even a few stints where he was forced to work in the between lives administrative area to keep this whole complex show on the road. Now mix in tons of heavy conditioning to keep him confused as all hell, and you have a true picture of today's human being here on Earth.
This paints a pretty depressing picture. But its no more than frantic hand waving meant to keep a god so confused and distracted that he wouldn't remember who he is or what he can do.
Here is a brief list of the universes:
A. Separation from static
B. Jewel of Knowledge
1. Creation period
2. The Mis-aligned spaces
3. The Agreements Universe
4. Home Universe
5. Games Universe
6. Motion Universe
7. Symbols Universe
8. Thought Universe
9. Conflicts Universe
10. Magic Universe
11. Current Universe
12. Mud Universe.
It is quite possible that I have gotten some of the details wrong. For example, it wouldn't surprise me if it turned out that Giliead was in the Magic Universe instead of the Conflicts Universe. And I have intentionally avoided mentioning things which are still highly speculative. So do not take this literal mindedly or assume that it is complete. It is the barest sketch of a framework and further research is needed.
Some of you may think that I have an overly active imagination. In that case I invite you to enjoy the above as an entertaining piece of fiction. I do hope that you will begin to research your past existence and attempt to determine who and what we are. I do not insist that you find the same answers that I did.
Take this roadmap and use it as a suggestion for things to look at. Don't simply swallow it as a matter of faith. Wrong ideas are not harmful unless you blindly insist that they are correct, otherwise you would simply have a good laugh.