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Cosmic History 8

7. THE REALITY WARS and a contribution on vengeance

Date: Fri, 09 May 2014 17:43:40 +0200
To: cosmichistory@lists.worldtrans.org
From: Ant Phillips <ant.phillips@post8.tele.dk>
Subject: [CosmicHistory]  Cosmic History 8

[Coming to you via the CosmicHistory Internet list server]
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This sending:  9th May 2014
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Sent previously to SuperScio list 15 August 2008

previously sent:
Date: Fri, 28 Dec 2001 21:02:15 +0100
To: ivy-subscribers@lightlink.com
From: Antony Phillips <ivy@post8.tele.dk>
Subject: IVySubs: Cosmic History 8
Sender: owner-ivy-subscribers@lightlink.com

also sent:
To: superscio-l@gem.lightlink.com
Date: Sat, 22 Feb 2003 07:09:12 +0100
Date: Fri, 10 Oct 2003 23:52:00 +0100
Date: Sat, 22 May 2004 06:26:57 +0100
Date: Fri, 08 Apr 2005 20:35:27 +0100
Date: Sat, 08 Apr 2006 08:52:00 +0100
Date: Fri, 10 Aug 2007 18:59:46 +0200


** ivy-subscribers relaying ** -
-
Dear ivy-subscriber,
I am carrying on where we left off last time:
**************************************************************
...
a 2 dimensional painting or sweep a 2 dimensional chess game onto the floor.

All the 3 dimensional group had was a temporary numerical advantage combined with a system that was nearly complete in comparison with the 4 dimensional system. They knew that they would be overwhelmed eventually. So they decided to strike first and so began the reality wars.
7. THE REALITY WARS

This was the longest period in our history and the most extreme conflict we have ever been engaged in. It took place between beings of awesome capabilities who were invulnerable to anything except for the side effects of their own infinitely powerful postulates and decisions. And it took nearly forever for these immortals to wear each other down and finally get everyone beaten into line.

And there is nobody who did not at one time or another fight on every side of this conflict. And there is nobody who did not occasionally say the hell with it all and go off on their own to build universes only to eventually be sucked back into the conflict again. And the fighting of this war as an interesting game was probably as important to us as the issues being fought over, and so the desire of the majority was always to perpetuate the battle rather than to come to some reasonable compromise. And the flavor of the battle was more like that of kids playing a war game where people only rarely suffered any actual harm rather than the horror of humanoid warfare.

But over the long course of time, people did eventually succeed at abberating and controlling and entrapping each other.

In the final stages of the conflict, the 3 dimensional proponents did succeed in laying in mental blocks that interfered with creating or perceiving things with more than 3 dimensions. They could not block out 1 and 2 dimensional capabilities because these are part of 3 dimensional constructions, but they could and did block the use of 4 or more dimensions.

The 4 dimensional crew could not retaliate in kind because to block 3 dimensions would block 4 as well. Instead, they took the only countermeasure possible which was to implant a craving for 4 dimensional mockups.

A single 4 dimensional coin might remedy your cravings for wealth. Since one can't have that, one wants endless 3 dimensional coins because that approaches the condition of a single 4D coin which consists of an infinity of 3D coins layered together along the 4th axis. Consider having a 2D picture of a coin. If you layered enough of those together, you would come close to having a 3D coin. But you never quite make it, its not really the same. So the 3D never really satisfies and you get abberated on the subject of quantity.

This left us in the strange state of being unable to perceive 4 dimensional mockups while at the same time not only reacting to them but also needing them. There is a 4 dimensional component to things such as sexual ecstasy. The very universe we live in, although built of 3 dimensional mockups, has a 4 dimensional thickness which is what makes it so solid and difficult to manipulate. If you hit the wall with your hand and then do a mental mockup of a hand hitting a wall, you will notice a significant difference in the two experiences. If you then mockup thousands of identical hands striking thousands of identical walls, all in parallel, you will notice that the mocked up sensation comes much closer to the real thing. So our current reality does have a 4 dimensional component. It is a thickness consisting of multiple copies of the 3 dimensional reality all sort of glued together and moving as a unit.

To gain some understanding of how this happened, we must look at the early capabilities and aberrations of the beings in this time period.


8. THE EARLY CAPABILITIES AND ABERRATIONS

As to abilities, we are now talking about beings who were virtually unlimited in their ability to create and alter matter, energy, space, and time and who were furthermore capable of being in many places at once and tracking and managing many complex operations at the same time.

But the beings were very limited as to both experience and philosophy. Their thinking was almost of the idiot savant style with tremendous mechanical capabilities but
...
*************************************************(end of Pilot, back to Ant [3½ years ago]:)
I think it a fascinating mental exercise to imagine this situation of people (us) with enormous power, but little experience. I imagine that most people imagine that when nearer in time to "the beginning" we/they had as much knowledge and experience with human relations as we have now. Looking at this gives me an idea of what goes on in some forms of meditation. But yet ... (?)
And this question of physical dimensions - more than three!
And the possibility that naivety of "the gods" (us) brought about what we chose to call aberration.
What about this passage: "And the fighting of this war as an interesting game was probably as important to us as the issues being fought over, and so the desire of the majority was always to perpetuate the battle rather than to come to some reasonable compromise."? Do we not see that nowadays as well - wondering why they don't stop fighting in Northern Ireland or the Balkans, or how about the so called football hooligans?
Hope you find it rewarding reading, remember that it is possible to send your comments and ideas to the list. [101126 send to cosmichistory@lists.worldtrans.org ]
Hi, Ant
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Cc: "cosmichistory@lists.worldtrans.org" <cosmichistory@lists.worldtrans.org>
From: Pete Mclaughlin <pete_mclaughlin_93555@yahoo.com>
Subject: Vengence
Date: Fri, 9 May 2014 09:55:02 -0700
To: Ant Phillips <ant.phillips@post8.tele.dk>

Hi Ant

Dennis Stephens worked out an answer to why for the Hatfields and McCoy's, Irish and English and other groups are stuck in perpetual vengence.

His article is titled "Vengence" and is in the book "05 Game Strategy". 

When engaged in any game of destruction like war or murder there are only 4 roles to play in the game. These are

To kill
To be killed
To not kill and To not be killed

Since to be killed is not an acceptable role it is eliminated as a possibility.

Once someone has killed a player on your side the urge is very strong to get even so to not kill is also unacceptable.

This leaves only two roles to play in the game

To kill and to not be killed.

Since a friend has already been killed the role of to not kill is eliminated and to kill is the only role left to play.  The offended player then sets out to kill and exact his vengence.

These roles are powered by strong emotional and social compulsions so the game of vengence goes on forever.

The only way out is to forgive and forget but who is strong enough to do that.

Sincerely
Pete

Sent from my iPad

On May 9, 2014, at 8:43 AM, Ant Phillips <ant.phillips@post8.tele.dk> wrote:

[Coming to you via the CosmicHistory Internet list server]
---
This sending:  9th May 2014
---
Sent previously to SuperScio list 15 August 2008

previously sent:
Date: Fri, 28 Dec 2001 21:02:15 +0100
To: ivy-subscribers@lightlink.com
From: Antony Phillips <ivy@post8.tele.dk>
Subject: IVySubs: Cosmic History 8
Sender: owner-ivy-subscribers@lightlink.com

also sent:
To: superscio-l@gem.lightlink.com
Date: Sat, 22 Feb 2003 07:09:12 +0100
Date: Fri, 10 Oct 2003 23:52:00 +0100
Date: Sat, 22 May 2004 06:26:57 +0100
Date: Fri, 08 Apr 2005 20:35:27 +0100
Date: Sat, 08 Apr 2006 08:52:00 +0100
Date: Fri, 10 Aug 2007 18:59:46 +0200


** ivy-subscribers relaying ** -
-
Dear ivy-subscriber,
I am carrying on where we left off last time:
**************************************************************
...
a 2 dimensional painting or sweep a 2 dimensional chess game onto the floor.

All the 3 dimensional group had was a temporary numerical advantage combined with a system that was nearly complete in comparison with the 4 dimensional system. They knew that they would be overwhelmed eventually. So they decided to strike first and so began the reality wars.
7. THE REALITY WARS

This was the longest period in our hist ...

Rest deleted.